“In the world of lies, truth isn’t just hidden—it’s rewritten. What you see is what you're meant to believe, but not what is. Reality here is sculpted, manufactured, worn like a costume. And the deeper you look, the more you realize the world itself is a lie.”
Not a truth been told, not a lie you haven't seen.
In the fractured continent of Veritas, truth is not sacred—it’s a casualty. Twenty masked nations survive on deception, bound by treaties inked in lies and ruled by those who lie best. But at the center of this web is the Game: a deadly contest of manipulation, misdirection, and survival. Some play to climb. Others play because they must. And in every generation, two legends are whispered: the Liar King—who will rule by perfect deceit—and the Lie Eater—who will tear the Game apart with raw truth.
In Veritas, a mask is more than disguise—it is law, weapon, and identity. To walk unmasked is an act of war. Children learn to lie before they learn to write, and nobles duel not with swords, but with implication and silence. Truth corrodes; lies evolve.
But now, something has shifted.
Rumors stir of an heir born without a mask. Ancient alliances fracture overnight. Entire houses collapse under secrets whispered in the wrong ear. Some say the Liar King is rising. Others believe the Lie Eater walks among them.
And caught in the spiral are those who still seek truth—however fragile, however doomed. As Veritas teeters on the edge of unraveling, a single question echoes behind every smile, every betrayal, every mask:
“Deception isn’t a tactic. It’s the blood of the Game.”
The Liar King is a psychological fantasy thriller where truth is a weapon, lies are currency, and only those who understand both can hope to endure. In this world, perception is power—and no mask stays on forever.
Author’s Note
This is a work of fiction. While it explores themes of deception, power, and moral ambiguity, it does so as a form of storytelling—not as a reflection of the author’s personal beliefs. The narrative contains allegory, myth, and symbolic elements that are not meant to represent or promote real-world ideologies, idolatry, false deities, or beliefs contrary to divine truth. Any supernatural or fantastical elements are purely fictional and are used only to serve the thematic depth of the story. The author remains committed to their personal faith and values throughout the creative process.