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Fate: Hero and Sword

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Synopsis
Left in a new world with hardly an explanation for his arrival, the only thing left for him to do was to keep walking forward one step at a time for those watching behind him. author note: As a Reader & Translator Myself, I Will Give The Best Translation Possible With Good Stories, Hope You Enjoy.
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Chapter 1 - chapter:1 Pendragon

The game YGGDRASIL was revolutionary in that out of all DMMORPG's (Dive Massively Multiplayer Online Role Playing Game) it was hailed as the best.

Not only did it contain an exceedingly large amount of content and versatility in gaming structure, it also allowed the player the freedom to act as they wished.

It was a game of exploration and innovation. Players could choose from a plethora of various classes, races, magics, skills, and abilities without care for future penalties involving said classes due to a unique leveling system. This leveling system itself was designed to allow players to explore undiscovered regions to find new things and bolster the community's interest in expanding towards the unknown. After all. The unknown regions generally possessed the highest drop yields of high-ranked equipment, and perhaps more than that was the possibility of discovering hidden dungeons.

That in itself was the treasure; for hidden dungeons contained monsters which dropped valuable data crystals that represented weapons and armours which could be used in game. There was even a bonus of ten-percent to treasure chests to first time dungeon divers of a newly discovered dungeon. Nonetheless, even if these dungeons were found, some were exceedingly difficult to clear, let alone for one guild or party to do so by themselves.

This point was the same even for Super Guilds with outstanding members. In which case, the concept of Raid-Bosses took full swing.

It would take countless numbers of players to even defeat one Raid-Boss and even then, they may not be able to do it. Raid-Bosses in particular were generally spawned in their own boss environments and were either assisted by swarms of minions or were simply insanely powerful and could continuously spam their abilities.

When such difficult bosses were encountered in game, they were generally referred to as 'World-Enemies.' The number of bosses alone that could be attributed to this category were above thirty-two.

Oddly enough however, that number was steadily increasing to the shock of even the game developers who couldn't understand what was possibly going on. It was true that the developers themselves had hidden a certain number of other Raid-type bosses that had yet to be found, but these new Raid-Bosses as termed by the players and gaming community were not in YGGDRASIL's original set program.

YGGDRASIL had nine separate worlds that represented the realms of Norse Mythology, and within these realms suddenly sprouted new dungeons and Raid-Bosses.

The Holy Kingdom of Camelot in Asgard.

The Land of Shadows in Midgard.

There was quite literally one for each realm, and if a realm was missing one, most players simply speculated that the particular dungeon hadn't yet been found.

It was only after months of trying to search for a program malfunction in the game that developers realized something astonishing.

The new dungeons and Raid-Bosses,

They were player-made.

Yet it was hard to believe even if YGGDRASIL allowed players to freely design and create characters. After all, there was no such feature that would allow a player to create something as absurdly powerful as a Raid-Boss and dungeon. The only way would be if the player were able to fully comprehend the true in-game script and alter it like a blue print. Yet this in-game script was not something with public access. Only developers would possess such a privilege as they were the ones to decide on new bosses and expansions.

Still, with the player community demanding an explanation, and the developers unwilling to admit that some player may have had compromised their game, the new dungeons and Raid-Bosses were expressed to be simple expansion packs in a later update.

Therefore, only the developers knew that there was a player in YGGDRASIL capable of altering the game. Generally, they would have had stopped at nothing to locate this player and ban him or her, but the newly generated Bosses and dungeons were racking in an absurdly high revenue. It wasn't even the challenge of these dungeons themselves sometimes that attracted players, but the life-like designs of the bosses created.

They were beautiful, breathtaking even.

Many players even challenged the dungeon just to see the bosses faces.

It got to the point where some even became infatuated and started to attack serious players who wanted to kill the bosses for their drops.

Regardless of the active discussions in the game community, the developers had to admit that this mysterious player added more depth into their game. Thus, they put aside their efforts to locate this player and just allowed him or her their freedom as this player wasn't jeopardizing their game in the least. Or even if he or she did, the developers just turned a blind eye due to corporate reasons of weighing the good and the bad.

This player was eventually dubbed as a legend by the game developers, and would continue to be all the way until the end of the game.

Because even the dreams of players had their end,

And so too did YGGDRASIL, the game that began the Stylistic Revolution.

The world of virtual reality was something Shirou never considered would be able to alleviate the sorrow he felt in his heart, but as he stood there staring at the mirror image of the woman he loved, it was enough.

It was an identical copy of Saber, Arturia Pendragon, from the night of all those years ago.

To her refined expression and elegant blue armour, it was all there. He wouldn't allow for a single defect and this was what made him utilize Structural Analysis when YGGDRASIL first launched to allow himself an extensive range of customization.

Structural Analysis in the first place allowed a magus to analyze the structural composition of an object. As his physical body itself was in contact with the Dive-Gear for Virtual Reality, it wasn't too difficult to gain access to the programing stored within. This alone granted him the access and privileges he required to create the NPC's before him.