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Chapter 4 - Awakening: Part 2

I still remember the day of my own Awakening.

I was alone, as usual. No friends. No support.

Most people had dismissed me long ago as the quiet boy with dead eyes—the orphan who barely spoke, who flinched when touched, who never smiled.

When my turn came, I stood silently in front of the crystal.

Everyone else had gone before me, excited, nervous, hopeful.

I didn't expect anything.

But part of me still hoped—for something human.

The crystal pulsed once. Then again.

It wasn't light.

It was recognition.

And then it came:

Class: Berserker 

Unique Skill: Pain Conversion—Converts received damage into raw power. 

Bonus Trait: Solo Instinct—Increases all stats while unaided in combat.

It didn't scare me.

It didn't surprise me.

It just—fit.

Around me, people whispered. Some took a step back.

"Berserker? What even is that?" 

"Sounds unstable." 

"Is it one of those aggression classes?" 

"Probably just another feral type." 

"Those are the ones that lose control, right?"

They didn't understand.

They never would.

They thought I'd received a curse.

I knew I had just been handed the only weapon that truly matched my soul.

It fit me perfectly.

The rage. The pain. The loneliness.

All of it had shaped me into exactly the kind of person a Berserker needed to be.

For those under nineteen, society had created a special system of Training Dungeons.

Think of it as the new form of high school—except instead of desks and homework, students faced monsters and survival scenarios.

Each day, we were pushed into artificial dungeon simulations with real consequences.

Fail, and you walked out bleeding.

Succeed, and you gained scars, reflexes, and maybe—a sliver of control.

It was all meant to prepare us for the real world—the real dungeons that lay beyond the gates of the cities, where death was permanent and mercy was rare.

Those who excelled could apply to Elite Academies—modern institutions designed to train the next generation of heroes.

These academies sent students into actual field dungeons under supervision, teaching them how to operate in squads, manage resources, and execute strategy in life-and-death situations.

But I didn't care about teams.

I didn't want to join a squad, or a guild, or a brotherhood.

I was never meant to fight beside others.

Because when I fight alone—I don't just survive.

I evolve.

I don't need allies.

I need blood.

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