SECTION 1: END CRAFTING STATIONS & SYSTEMS"In the End, you don't forge items. You convince the void to let you borrow them."
🧩 END CRAFTING STATIONS & METHODS 🟣 1. Echo Forge (Phase I–III)
Located within Echo Sanctums or crafted near Flare Veins
This is not a forge in the traditional sense. It exists in three phases — each accessible depending on time of day, dimensional tide, and your inventory's memory state.
Phase I — Stability
Used for basic Echo gear
Accepts End materials like Chorus Stone, Null Shards
Safe to use
Phase II — Shift(unlocked during Flare Storms)
Allows timeline-bound items to be crafted
Gear created may have multiple alternate abilities, changing every day
Phase III — Unreality(rare; unlocked with Void Sigils + Echo Core)
Craft entity-bound gear, echo-enchanted relics, and one-use dimensional weapons
Chance to lose memory of what you crafted, requiring Time Mirrors to recall it
The Echo Forge exists everywhere and nowhere, and its output sometimes includes future versions of gear you haven't made yet.
🟣 2. Null Engram Loom
A gravity-defiant weaving device carved from End crystal and Chorus metal
Purpose:
Weaves armor and cloaks that shift through space
Used for crafting phase cloaks, slipboots, and void mesh armor
Functions:
Accepts Echo Fibers, End Thread, Sculk Vine, and Chorus Bloom Fabric
Can create armor with passive phasing, alternate timelines, and non-Newtonian motion
Weavers must meditate before using it. If the crafter's mind is unstable, the armor may turn sentient.
🟣 3. Fractal Engine Array
A non-Euclidean workshop used to construct Echo Constructs, summonable tools, and "fractal companions"
Purpose:
For creating items that replicate, clone themselves, or react to future actions
Requires Fractal Gear, Mirrorstone, and Echo Ink
Output:
Fractal bows, twin daggers, duplicate drones
Gear that recasts itself if destroyed
"Memory Mines" — traps that only explode if the victim intends harm
Working here without Echo Stability means you may accidentally craft versions of yourself.
🟣 4. The Void Crucible
A dangerous altar only stable near Central Cataclysm Rifts
Purpose:
Crafts corrupted, anti-reality gear
Used to bind Ender Dragon fragments, Void Ink, and Lost Commands
Functions:
Gear made here can erase mobs, reverse physics, or unravel terrain
Known for corrupting crafters who use it without Voidbinders (rare gloves made of Memory Scales)
SECTION 2: END MATERIALS & COMPONENTS"These aren't materials. They're echoes, memories, and broken futures pretending to be solid."
The End is not a realm built for survival. It's a cosmic dream fracturing under its own weight, and its materials reflect that. Every component found or harvested here holds unstable, echo-touched, or outright impossible properties.
Crafting with them is alchemy, philosophy, and madness in equal parts.
Let's dig into the key ingredients that define End-based crafting — with where to find them, how to handle them, and what risks they carry.
🧩 MATERIAL TYPES IN THE END
Every End material belongs to one or more of the following categories:
🟣 Echo-Aligned: Bends time, memory, or phase-space
⚫ Void-Touched: Destroys or unravels reality
🟡 Temporal: Connected to time perception
🧶 Fractal: Creates duplication or memory recursion
🌿 Dreambound: Organic materials tied to End flora/fauna
Each comes with its handling rules, crafting thresholds, and potential for dimensional side-effects.
🔹 PRIMARY ECHO / VOID MATERIALS 🟣 Null Shard
Found In: Central Cataclysm Rift, broken End city cores, Flare Vein fractures
Function: Key component in echo phasing gear and time-fragmented tools
Properties: Exists in multiple states; may not appear in your inventory after picking it up
Risks: Overuse causes localized "data bleed" — terrain shifts or looped actions
Null Shards are used to make Echo Armor, Shatter Blades, and Time Bows.
🟣 Echo Crystal
Found In: Echo Spires, Ender Guardian corpses, beneath the Vault of Sleepers
Function: Acts as an energy battery for Echo weapons and tools
Properties: Emits soft time pulses. When broken, releases a burst of slowed time
Risks: Carrying more than five may delay inventory access or randomize hotbar slots
These are the most common power core for End-forged constructs and echo-infused relics.
⚫ Void Ink
Created From: Refined wither gas + crushed Riftglass + Chorus Fiber
Function: Used to "write" forbidden enchantments or dimensional overlays onto items
Properties: Permanently alters item behavior or description
Risks: Leaks into player memory — may erase past events from story/world
Used in gear like the Unseen Cloak and Blank Blade. Craft with caution.
⚫ Memory Tear
Dropped By: Echo Wraiths, Dream Fragmentals
Function: Acts as a "timeline cost" for high-tier echo gear
Properties: Items forged with this remember your previous decisions and may react
Risks: Overuse can cause split-personality effects on the gear or character
These are used when crafting weapons like the Echo Fang, which alters traits based on past choices.
🟡 Temporal Dust
Found In: Flare Veins, beneath suspended endstone platforms, sometimes inside chorus plants
Function: Adds timeline instability to items
Properties: Can cause weapon actions to repeat, speed up, or rewind
Risks: Glitches animations and game-time logic around the user
Often mixed with Echo Dust or woven into phase-cloaks to grant short-range precognition.
🔹 ORGANIC & FRACTAL END MATERIALS 🧶 Fractal Thread
Harvested From: Fractal Bloom Trees, Memory Webs
Function: Essential for cloaks and armor that duplicate actions or illusions
Properties: Can mirror its own shape into other layers of existence
Risks: Crafted gear may duplicate unintentionally or enter combat without being commanded
Used for the Mirrorcloak, Illusion Gloves, and the "Twinning Sash."
🟣 Chorus Stone
Harvested From: Hardened Chorus Bloom root cores
Function: Harder than obsidian, lighter than quartz — key for armor and echo shields
Properties: Emits passive echo pulses; enhances phase-travel equipment
Risks: Occasionally warps placement if broken near Rift Zones
Used in crafting phase-resistant armor and Chorus-Rebound Shields.
🌿 Dreamroot Fiber
Found In: Dream Caves under Chorus Forest biomes
Function: Grows over time; used in living gear and symbiotic armor
Properties: Changes shape depending on wearer's mindset
Risks: May root itself to the player, requiring ritual removal if misused
Necessary for items like Dreamgrasp Boots and Echobind Capes.
🌿 Shadow Bloom
Grown From: Chorus trees exposed to Voidfire during Flare Storms
Function: Used in potions, illusions, and stealth-enhancing gear
Properties: Light is absorbed within a radius of 5 blocks
Risks: Extended exposure removes player from radar or detection systems
Used by Echo Seers and rogue Ender cults for deep infiltration missions.
🔹 SUPPLEMENTARY MATERIALS 🧠 Chorus Boneplate
Harvested From: Dead Echo Dragons or Ender Mutants
Function: Reinforcement for high-tier phase armor
Properties: Lightweight, absorbs kinetic damage
Risks: If untreated, may phase out of your inventory randomly
🧬 Mirrorstone
Mined From: Reverse-facing spires in Echo Wells
Function: Key component for reflective shields, fractal tools
Properties: Can store actions and replay them later
Risks: Stores both actions and intent — using maliciously may backfire
🦴 Dragonbone Fragment
Dropped From: Echo Dragon, only once per player
Function: Used in end-tier weapons (Echo Scythe, Warp Crescent)
Properties: Infused with multi-timeline existence
Risks: Gear made from this may overwrite earlier character choices (requires stabilizer to prevent)
SECTION 3: ECHO WEAPONS, PHASE ARMOR & PARADOX TOOLS"Forged in silence. Echoed in war."
The End's weapons and gear are sentient, unstable, and often aware of the wielder. Unlike the Overworld's grounded tools or the Nether's fire-born brutality, gear forged in the End manipulates space, time, perception, and probability.
Many of these items don't just hit harder — they warp outcomes, phase their effects, and shift behavior depending on how and when they're used.
Every blueprint here assumes crafting through:
🧩 Echo Forge (Phases I–III)
🧬 Fractal Engine Array
🪡 Null Engram Loom
⚫ Void Crucible
⚔️ ECHO-WARPED WEAPONS 🟣 ECHO FANG
Crafted With:
2 Null Shards
1 Memory Tear
1 Chorus Boneplate
1 Echo Crystal (charged in Vault of Sleepers)
Effect:
Deals damage twice — once now, once 2 seconds later
Learns from your combat style; adapts speed/damage over time
Passive: May recreate previous attack without input
Sword style evolves with user. Can glitch for bonus damage if enemy dodges repeatedly.
🧬 MIRROR PIKE
Crafted With:
2 Mirrorstone Rods
1 Fractal Thread
1 Chorus Bloom Pod
Effect:
Hits enemies and their reflections — ideal for mobs with stealth
Attacks can create mirror illusions to distract or mislead
Builds "Reflection Charge" — which creates an echo-strike every 3rd attack
Used by Ender Knight cults who train in combat with their own shadows.
⚫ VOIDREND SCYTHE
Crafted With:
1 Dragonbone Fragment
1 Void Ink
1 Temporal Dust
2 Null Shards
Effect:
Erases enemy armor bonuses for 5 seconds
Has a 10% chance to delete the hit limb's effect (removes jumping, weapon usage, etc.)
On kill: sends out a slow, silent void pulse that damages other enemies silently
Must be soul-bound. May argue with user in battle.
🧠 RECURSOR BOW
Crafted With:
1 Fractal Thread
1 Echo Crystal
1 Dreamroot Fiber
1 Temporal Dust
Effect:
Arrows fired from this bow re-fire themselves at delayed intervals
The more you shoot, the more echoes follow
Arrows can turn corners if shot at full charge
Requires focus. Reckless firing may create echo-loops that strike allies.
🛡️ PHASE ARMOR SETS 🟣 NULLGLIDE SET
Forging Station: Null Engram LoomMaterials (Per Piece):
1 Dreamroot Fiber
1 Chorus Stone
1 Void Ink
Set Bonuses:
Shift one block left/right when attacked
25% chance to avoid damage by phasing
Full Set: Time Echo Step — Dash forward, leaving behind a clone that takes 1 hit
Defensive stealth armor used by Ender rangers and phase assassins.
🧶 MIRRORFOLD ROBES
Forging Station: Fractal EngineMaterials (Per Piece):
1 Fractal Thread
1 Memory Tear
1 Shadow Bloom
Set Bonuses:
Reflects 50% of magic damage back to caster
Occasionally creates an illusion that swaps places with the wearer
Full Set: "Self-Split" — temporarily control both real and clone bodies
High-risk armor — illusions can be killed, ending the real user's presence if unsynced.
⚫ VOIDCARVE PLATE
Forging Station: Void CrucibleMaterials (Per Piece):
1 Chorus Boneplate
1 Dragonbone Fragment
1 Null Shard
Set Bonuses:
Heals when in dark areas
Grants full immunity to Wither and poison
Full Set: Eclipse Pulse — area-blackout that hides user and disables light-based attacks
Seen only on Ender Warlords. Forge-bound to corrupted souls.
🔧 DIMENSIONAL TOOLS & UTILITY GEAR 🟡 PARADOX PICKAXE
Forging Station: Echo Forge Phase IIMaterials:
1 Chorus Stone
1 Echo Crystal
1 Temporal Dust
1 Memory Tear
Effect:
Each block mined echoes the action 1 second later — mines double
Charges build over time; when full, mines in a small radius (3x3)
Has a 5% chance to reveal hidden blocks (e.g., loot, ore behind stone)
Overuse may cause you to "forget" you mined something — inventory rollback glitch.
🧵 FIBERWEAVE STRIDER BOOTS
Forging Station: Null Engram LoomMaterials:
1 Dreamroot Fiber
1 Chorus Bloom Petal
1 Echo Dust
Effect:
Step distance increased by 1 block
Fall damage reduced
Sprinting for 3+ seconds phases the user across short gaps (teleport forward 5 blocks)
Boots can occasionally take you backwards in time instead — be careful near cliffs.
🧩 ECHOCLONE BRACERS
Forging Station: Fractal EngineMaterials:
1 Mirrorstone
1 Fractal Thread
1 Echo Crystal
Effect:
Creates a mirror clone that mimics your last two actions
Lasts for 15 seconds
Clone explodes in a delay burst of memory damage when it ends
Used by Echo Duelists. Bad input = bad clone = death.
☠️ NULLCHARGE MINE
Forging Station: Void CrucibleMaterials:
1 Void Ink
1 Temporal Dust
1 Brimshard Fragment (from Nether)
1 Null Shard
Effect:
Creates a mine that activates retroactively — after the target walks away
Explosion causes damage, silences abilities for 5 seconds, and resets cooldowns for the trapper
Unseen by standard vision
Illegal in most realms. Used by rogue Planar Agents.
SECTION 4: ECHO POTIONS, VOID RELICS, FRACTAL CLOAKS & TIMELINE-SHIFTING ARTIFACTS"This is where crafting stops making sense—and starts making outcomes."
Welcome to the final layer of the End's crafting system. This section doesn't just give you items; it gives you control over the flow of events, memory-based spellcasting, and cosmic-scale gear that can reverse, fracture, or clone key story elements in your fanfic or gameplay world.
Here, the boundary between items and cause-and-effect is thin.
🧪 END-ALIGNED POTIONS and ECHO ELIXIRS
⏳ Slipbrew of Echoed Intent
Ingredients:
1 Temporal Dust
1 Shadow Bloom
1 Dreamroot Fiber
Effect:
Stores the player's state (inventory, HP, location) at the moment of drinking
Can be reverted to once within 5 minutes
Side Effect:
Creates a faint timeline shimmer visible to mobs sensitive to echo
Vital for high-risk boss fights or stealth infiltration. Only usable once per lunar cycle.
🧠 Mindveil Draught
Ingredients:
1 Memory Tear
1 Chorus Petal
1 Null Shard
Effect:
Hides your presence from sentient mobs for 30 seconds
Also removes you from certain event triggers
Side Effect:
You won't gain XP or loot during invisibility
Used by Echo Wraiths to bypass fate-sealed zones.
🕳️ Voidfrost Elixir
Ingredients:
1 Void Ink
1 Crying Obsidian Dust
1 Chorus Bloom Root
Effect:
Temporarily freezes all projectile motion in your field of view for 6 seconds
Arrows, fireballs, and spells hang in midair
Side Effect:
May attract time anomalies or Echo Dragon shadows
Time-warped defense for close-call situations. Don't stay in place too long.
🧥 FRACTAL CLOAKS & VOIDBOUND GEAR
🧶 ECHOBOUND CLOAK
Crafted With:
2 Fractal Threads
1 Mirrorstone
1 Dreamroot Fiber
Effect:
Tracks your last three movements — enemies attack the echo trail, not you
Phases once per minute to avoid fatal blows
Emits soft echoes of past footsteps
Essential for Echo Seers and time-hunters.
🖤 UNSEEN MANTLE
Crafted With:
1 Void Ink
1 Shadow Bloom
1 Chorus Fiber
Effect:
Nullifies all light for 5 blocks
Disables detection by vision-based mobs
When removed, the cloak remembers its last location and returns there
Some players claim it's worn by itself in unused inventories.
🪡 FIBER OF FATE(Talisman)
Crafted With:
1 Dreamroot Fiber
1 Memory Tear
1 Admin Fragment (Overworld)
Effect:
Grants the ability to choose between two outcomes once per real-time day
You experience both results, then select one
Dangerous if abused — results may converge unexpectedly.
🌀 TIMELINE-SHIFTING RELICS
🧬 THE QUANTUM ANCHOR
Forged At: Echo Forge (Phase III only)
Ingredients:
2 Null Shards
1 Fractal Thread
1 Memory Tear
1 Soul Core (Nether)
Effect:
Fixes one event in reality (e.g., "this boss will die," or "this character will survive")
Once fixed, reality rewrites itself to make it happen
Breaks after one use
Can't be used to create paradoxes. The world adjusts violently to keep the anchor intact.
🪞 THE TIMEGLASS MIRROR
Forged At: Fractal Engine Array
Ingredients:
2 Echo Crystals
1 Chorus Bloom Petal
1 Temporal Dust
Effect:
Allows user to see two minutes into their future
If shattered, reverses time by 30 seconds but keeps your knowledge
Breaks reality rules when used near riftlines
Often used in final battles, espionage, or puzzle-heavy dungeons.
⛓️ NULLBRINGER CORE
Forged At: Void Crucible
Ingredients:
1 Void Ink
1 Brimshard Fragment
1 Dragonbone Fragment
1 Shadow Bloom
Effect:
Erases the next five actions taken in a given zone — affects mobs, players, or systems
Bound to user soul — one per character
Causes a temporary "zero-space" effect (sound, motion, and logic vanish)
Dangerous to use. Sometimes, the world doesn't un-pause.
🧠 SYSTEM & CRAFTING NOTES
End relics are often:
Timeline-anchored (cannot be re-forged until timeline resets)
Phase-reactive (functions change based on time of day or zone)
Memory-sensitive (react differently depending on how many deaths/kills the user has had)
Echo crafting benefits from repeated attempts — failed recipes may evolve
Certain gear created at the Echo Forge only functions correctly if the player has a "Glitch Level" (tracked by reality warps, crafting anomalies, and paradox loops)