"Please go ahead."
Roy assumed a posture of attentive listening.
Flosf said, "I've reviewed your records and learned that the Wizardry Inheritance you've chosen is 'Animation Art,' a branch of Wizardry that I am also familiar with.
However, my expertise does not lie in self-animation but in the crafting of Golems."
"Golems?"
"To be precise, they are evolved from Animated Statues, infused with a soul..."
Roy immediately recalled the guard he had once seen in the apple orchard.
Flosf continued, "I once served in the 'Immortal Legion' under the Stonemasons' Guild, specializing in the creation of centaur statues, including various clay figures, stone statues, wood carvings, bronze castings...
Over time, I made breakthroughs in the statue branch, which eventually became my Innate Wizardry, permanently etched into my soul.
Choosing to reside in the Netherlands was also for this reason."
"Innate Wizardry..."
Roy's heart stirred slightly.
This sounded somewhat similar to his own Alchemy Talent, perhaps even a different approach to the same end!
But since he hadn't yet advanced, Flosf didn't elaborate further.
He simply continued, "I have my own enterprises and subordinates in the Netherlands, so I plan to use correspondence for your education, including self-study of materials and answering questions via communication.
Once you advance to a full-fledged Wizard, you can come to the Netherlands to join me and fulfill the obligations of the Wizard Contract.
My rule is that after serving for 60 years, or upon reaching the second level as stipulated by the alliance, you are considered officially graduated."
...
More than an hour later.
Roy left the communication room, his face showing a pensive expression.
It was no surprise that Flosf was unwilling to return.
Because external resources were readily available, some even served as governors or emperors in mature Colonies, wielding great power.
Flosf was the current governor of the Netherlands, having operated there for a long time.
And serving one's teacher was a common means of giving back.
Wizards lived far longer than ordinary people, so a 60-year term was a common choice, with some mentors' disciples even serving for 80 or 100 years.
Some even delayed graduation, dragging it out for 10 years at a time.
In the materials left by Sophia and others, there was mention of a case where someone spent a full 200 years successfully advancing to a third-level Wizard before graduating, only to kill their teacher as their first act...
Since then, the Wizard World has appropriately revised the rules, allowing advancement to the second level to break the terms and force graduation.
...
A few days later.
On the third floor of the Wizard Tower, in the communication room.
Roy signed his name on an ancient parchment scroll and infused it with his spiritual power, imprinting his Arcane Imprint.
Immediately, he formed a contract with Flosf, officially establishing their teacher-student relationship.
Watching the scroll float up, gradually burn, and turn into a wisp of smoke that disappeared into thin air, he sensed that something had been added to his mind.
Connecting his spiritual thoughts, he saw upon activation a translucent scroll-like shadow, similar to his Alchemy Talent.
It outlined the rights and obligations of both parties, along with related supplementary notes.
This was a standard contract used by the Wizard Tower, with only a few small, privately customized rules added by Flosf as supplementary clauses.
Roy was very satisfied with this. He stood up, bowed to the figure, and saluted with his hand over his chest, saying, "Master!"
Flosf said, "Very well, Roy. From now on, you are my disciple.
I will soon pass on to you the Wizardry Inheritance related to Golems, but before that, I require you to study the art of carving on your own!"
"Carving?" Roy was not surprised; it was the foundation of Golem-related Wizardry.
"Carving is an art and one of the roots of Animation Wizardry Inheritance.
A skilled carver can, with deft hands, breathe life and soul into cold stone, wood, and metal.
By delving into the properties of materials, meticulously designing the structure of the work, and patiently refining the details of the sculpture...
The dedication and focus, the emotions and will poured into it, will imbue the carving with spirit.
Thus, it transforms into art."
Flosf began to impart his teachings earnestly.
"Only when you truly understand these can you incorporate the crucial elements into the Spell Model."
Roy seemed to grasp something: "I understand. It's like when I kept a snake as a pet to simulate the constricting form of a python for learning 'Animation Art.'"
Flosf nodded, "Exactly. If you come to the Netherlands, I will gift you some real centaur subordinates.
You must live with them, interact closely, and familiarize yourself with the civilization, customs, habits, and even the individual emotions and temperaments of these demi-human magical creatures!
Only then can you infuse your Wizardry with soul, creating a vitality that truly showcases the value of life!
I don't have the natural talent of Lord Blide. Back then, it was through learning carving that I comprehended the true essence of 'equivalent exchange' and practiced it, which led to my successful advancement.
The path of the mind varies from person to person, but as a teacher, I will show you the way.
You don't necessarily have to follow this path, but you must fully understand and even practice it yourself to deeply comprehend all of this.
Now, tell me, what do you know so I can arrange your study plan accordingly."
Roy pondered briefly and vaguely mentioned the knowledge and abilities he had gained from his Alchemy Talent, such as the "Sulfur-Mercury Theory" and "Blackening," as the fruits of his sweat and effort.
However, he deliberately concealed the "Eye of Hermes" and other innate abilities.
Flosf remarked, "You have quite a talent, mastering such difficult content on your own...
But it's scattered and lacks systematization!
You must establish a goal that matches 'Animation Art' and delve into it deeply."
Systematization?
This was a term Roy translated from the Wizard language, and he vaguely resonated with it.
So he listened attentively as his teacher arranged his studies.
The art of carving, Artisan Skills, biology (centaurs), Rune studies, soul studies...
The teacher's privately tailored correspondence course was thus established.
Roy was secretly pleased.
Among them, "Artisan Skills" seemed something he didn't need to learn.
His innate talent was equivalent to knowing it from birth!
At the end of the communication, Roy asked a question of paramount importance to his current self.
"Teacher, what should I do to use the 'Wizard's Maxim' to sublimate my body, mind, and soul, achieving the goal of becoming a formal Wizard?"
Flosf pondered briefly and told him, "First, you must believe!"
"Believe?" Roy was slightly taken aback.
"Good, just like believing in a deity, trust and practice your maxim.
This is a path ofself-validation, a creed, a vow.
I can only say this much; the rest, you must comprehend on your own."
Believe and practice, huh?
Roy seemed to grasp it partially, yet felt a sense of enlightenment.
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