Chapter 417: The Power of Sequence 5
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[100 powerstone]
The enemies were all experienced Beyonders, skilled at seizing opportunities. Taking advantage of Hobert's confusion, they immediately closed in for a fatal strike.
Hobert didn't even have the chance to raise the "Oil Painting" in defense. The "Spirit Guide's" sword was definitely a magical item, capable of piercing Hobert's chest. He had the "Zombie Spoon's" blessing, and ordinary swords couldn't even penetrate his skin.
For the first time, Hobert felt the sensation of a cold, sharp weapon piercing his chest. Blood splattered, and even his heart was pierced, as if a hole had been punched through his chest.
Fortunately, Hobert's physique had been greatly enhanced. He smashed the "Oil Painting" at the mercenary attacking from the other side and kicked the "Spirit Guide" away: "Distortion!"
He once again "distorted" the concept between himself and the opponent. The "Spirit Guide," flying in mid-air, felt a pain in his chest and bled, bearing half of Hobert's injury.
Hobert quickly used "Healing" on himself, repairing the ruptured heart and starting it beating powerfully again.
However, the other mercenary, who had dodged the "Oil Painting," now held a white-hot spear and thrust it into Hobert's chest.
The attack was so fast that Hobert didn't even have time to use "Blink," so he had to resort to the faster "Paper Figure Substitute."
Poof~
The white-hot spear incinerated the paper doll, and Hobert appeared several meters away.
As soon as he appeared, the "Mentor of Disorder" launched a new attack: "Arrogance!"
Hobert immediately used: "Underworld Gate!"
A bronze gate with intricate patterns appeared beside the "Mentor of Disorder," and countless indescribable eyes within emitted a terrifying gaze. The "Mentor of Disorder" was immediately grabbed by pale arms, and chilling screams echoed in his ears.
Meanwhile, Hobert bent down to help up the crops that had been trampled in the earlier battle: These scumbags are no match for me. I don't even need to attack; they'll be scared away. I should focus on what a lord should do. Watching the crops grow is truly gratifying!
After the effects of "Arrogance" wore off, Hobert discovered that two "Blazing White Spears" were already embedded in his body, and he heard another enemy say, "The use of magical items is prohibited here!"
Even the wounded "Spirit Guide" rushed over, clutching his wound, ready to strike again.
Only the "Mentor of Disorder" was temporarily controlled by the "Underworld Gate," unable to move.
Through this intense exchange, Hobert finally figured out the enemies' strengths. The "Mentor of Disorder" was undoubtedly the leader, and the other members included a "Spirit Guide," a "Conspirer," and a "Judge."
There was also the "Wind Blessed," whose heart was probably incredibly dark or greedy, as it took him about ten seconds to recover from the "Corrosion" state, and the "Interrogator," who still clung to the "Order Wood."
Their coordination was excellent. If Hobert were still a Sequence 6, he would have already died twice, even with so many magical items.
The information provided by Harvey Hayden didn't mention such a strong mercenary squad. It seemed more like a joint raid by the main forces of the "Prairie Wolf Squad" and the "Blizzard Squad."
Hobert endured the pain in his chest and took two steps back, dodging the "Spirit Guide's" thrust. At the same time, he recited an incantation in ancient Hermes: "Summon!"
A space beneath the canopy immediately became illusory, and a knight in full armor, with an eyeball hanging on his face and a gleaming longsword in his hand, appeared. It was Hant, who had signed a contract with Hobert.
Hobert said, "Help me kill that 'Wind Blessed'!"
Hant received the order and charged towards the "Wind Blessed."
Hobert used "Blink" to dodge the "Conspirer's" and "Spirit Guide's" new round of attacks.
At this moment, the "Blazing White Spears" on his body had dissipated, but he didn't immediately heal himself. Instead, he used: "Distortion!"
Two small bloody holes appeared on the "Conspirer's" body, bearing half of Hobert's injuries.
Only then did Hobert use "Healing" to heal himself. At the same time, he observed the battlefield situation. The "Mentor of Disorder" was about to break free, and the "Spirit Guide" and "Conspirer" were both injured.
He immediately made a choice and used: "Disorder!" on the "Spirit Guide."
Hobert wasn't confident in quickly resolving the "Mentor of Disorder" but was confident in quickly resolving either the "Spirit Guide" or the "Conspirer."
The "Spirit Guide" fell into a state of "Disorder." Hobert used "Blink" to appear in front of him, but before his knife could strike, the "Spirit Guide" was pulled away by the "Judge" behind him: "Death!"
Since he issued the "prohibition," Hobert had used magical items multiple times, greatly increasing his power.
When Hobert used "Disorder" on the "Spirit Guide," the "Judge" determined that Hobert's target was the "Spirit Guide."
At this point, Hobert guessed that the "Spirit Guide," "Conspirer," and "Judge" came from the same team, and their coordination was even better. It wasn't that the "Judge" was unwilling to join the attack earlier, but two attackers were perfect; three would be a bit chaotic.
However, the "Judge" followed behind, ready to step in and support a teammate in danger.
Since that was the case, Hobert simply abandoned the "Spirit Guide" and used: "Death!" on the "Judge."
Both were unavoidable, and both struck each other's chest. Hobert took two steps back and coughed twice. The "Judge" was sent flying, breaking two ribs.
Hobert sneered inwardly: The "Death" of the "Judge" was not in the same league as the "Death" of the "Disciplinary Knight!"
At this moment, a wall of fire surrounded Hobert, igniting his pajamas and burning off a strand of his hair.
Hobert: "Charm!"
The target of "Charm" was not the "Conspirer" who cast the "Wall of Fire" but the "Mentor of Disorder" who had just broken free from the "Underworld Gate."
The "Mentor of Disorder," whose mind had just been impacted by the Underworld, was immediately hit, and for the next three seconds, he would have no desire to attack Hobert!
Hobert didn't attack the "Conspirer" either. Instead, he kicked the "Spirit Guide," who had just recovered from the "Chaos" state and was still a bit dazed, sending him flying into the "Order Wood."
With Hobert's current strength, he could kill some "Low Sequence" Beyonders with a kick. The "Spirit Guide" was immediately knocked unconscious.
Then, Hobert used "Blink" to appear in front of the "Conspirer," grabbed one of his arms, and stabbed him in the chest.
It wasn't that the "Conspirer" didn't want to dodge, but Hobert's strength was too great to avoid.
At this point in the battle, Hobert seized the opportunity and reversed the situation in an instant.
"Retreat!" The "Mentor of Disorder" said without thinking.
The "Judge," clutching his chest, dragged the "Briber," who had finally recovered from the "Corrosion" state, away with him.
The remaining three teammates couldn't escape. They didn't dawdle; they left immediately.
Hobert used: "Arrogance!" on the "Judge."
"Distortion!" The "Mentor of Disorder" distorted the target of "Arrogance." Then, stars suddenly appeared between Hobert and them. The area under the "Order Wood" was filled with tranquility and peace, causing Hobert to abandon the desire to pursue.
When the stars disappeared, Hobert came back to his senses, and the opponents were already far away.
Hobert didn't pursue. Instead, he turned around and dealt with the "Spirit Guide," who was still unconscious, and the seriously injured "Conspirer."
On Hant's side, he had just sliced off half of the "Wind Blessed's" head.
The battle came quickly and ended quickly.
Hobert accelerated the extraction of the Beyonder characteristics. He placed the three Beyonder characteristics and the "Spirit Guide's" sword together: "You choose first."
Hant chose the "Spirit Guide's" Beyonder characteristic, then bowed slightly to Hobert and disappeared into the void.
Hobert collected the Beyonder characteristics and the sword and touched the "Order Wood," which immediately transformed back into its scabbard form.
He looked around and suddenly had the illusion of being in a dream. He felt like he hadn't fully woken up before experiencing an intense battle that required his full effort.
Suddenly, Hobert came to his senses and went to the study to get a small vial, collecting some of the "Spirit Guide's" blood, so he wouldn't have to trouble Mr. Dophis.
Then, he used the "Spirit Wine Glass" to communicate with the "Wind Blessed." First, he asked about their origins. As expected, it was a joint operation by the "Blizzard Squad" and the "Prairie Wolf Squad."
Hobert then asked about their base, which was also in an old house, probably not far from Full Moon Lake.
Just as he was about to end the communication, Hobert had an idea and asked for the potion formulas for "Sailor" and "Seafarer." Christian had previously given him the potion formulas for "Folk of Rage" and "Wind Blessed."
Now, Hobert had a complete series of potion formulas from Sequence 9 "Sailor" to Sequence 6 "Wind Blessed." For Hobert, these formulas were useless, but Hobert liked to collect them, just in case they might be useful in the future?
After doing all this, Hobert stood in the center of the battlefield, reflecting on the intense battle.
He sighed in his heart: "Distortion" and "Healing" are so useful together!
Then, he sighed again: This is Sequence 5! Although it hasn't undergone the qualitative change of a demigod, its own power is already very strong.
In this battle, Hobert basically used his own abilities because his own Beyonder abilities were strong enough, and he didn't need to use the abilities of magical items as the main means of attack anymore.
Hobert put away the oil painting, wrapped himself in his somewhat tattered pajamas, and checked to make sure he hadn't left any magical items behind before returning to the yard.
He woke the male servant Allen and asked Allen to have people bury the bodies outside and clean up the blood on the ground.
Hobert wiped his face, changed into the clothes he wore during the day, and quickly put himself into a state of sleep through meditation.
Although he had used "Underworld Gate" once earlier, after Sequence 5, his spirituality had greatly improved, and these spiritual expenditures could be recovered in a short period of time.
Three hours later, during the most exhausting time before dawn, Hobert took out the "Faceless Necklace" and held the "Dream Stealing Pocket Watch" in his other hand: "The current location of the 'Mentor of Disorder' marked by the 'Oil Painting' this morning."
Although he didn't know what means they used to make him ignore the existence of the "Oil Painting," the "Oil Painting" had been left on the battlefield and had already marked their spirituality.
After reciting it seven times, Hobert saw the "Mentor of Disorder" sitting on the ground with his eyes closed, resting, and the "Judge" holding his bandaged chest, looking somewhat painful, and the "Briber" on guard, half-asleep and half-awake.
As expected, the three people who had been running around all night always needed to rest at this time.
And the captain of the "Cold Night Squad" didn't have time to tell the other mercenary squads that Hobert had the abilities of "Divination" and "Travel."
The captain of the "Blizzard Squad" had seen Hobert's "disappearance," but he didn't know that Hobert had just appeared not long ago at that time, and he didn't know that Hobert could accurately locate the enemy's position.
Based on the situation at the time, they thought that Hobert had followed the clues and launched a surprise attack, and then he had been chasing the captain of the "Cold Night Squad."
After the divination, Hobert held a knife in one hand and the "Dream Stealing Pocket Watch" in the other.
Then, the space in front of Hobert became illusory, and he appeared in front of the "Mentor of Disorder" under the guidance of the "Faceless Necklace."
Because of the increase in strength, this time Hobert was close enough to the enemy. He first stole the opponent's consciousness for the next one or two seconds, and then stabbed out with a knife, piercing the "Mentor of Disorder's" abdomen.
Hobert then raised the knife horizontally and slashed upward with force.
Unfortunately, he only slashed thirty centimeters before the "Mentor of Disorder," who had regained his senses, pressed down hard with both hands.
While retracting the knife, Hobert used: "Disorder!"
The "Mentor of Disorder," who had been ambushed and in a passive state, immediately fell into a state of "Disorder." Taking advantage of this opportunity, Hobert pulled out the knife and chopped off the opponent's head with one strike.
The "Exile" of the "Judge" and the "Weakening" of the "Bribed" only hit Hobert at this time.
Hobert was pushed out by a great force, and his abilities in all aspects were also "weakened."
But it was all too late. With the death of the "Mentor of Disorder," the remaining two had only escape on their minds.
The "Briber" turned and ran!
The "Judge" laughed loudly: "What's the point of running? Is it even useful anymore?"
Then he said to Hobert: "The bounty on your head is really too low. With your strength, you're worth at least 30,000 pounds! Hahaha, if I had known you were worth that much, I would never have come to Feynapotter, hahaha..."
Hobert struck out with the knife again, and the opponent's laughter came to an abrupt halt.
As for the "Briber" who had escaped, Hobert kicked up a fist-sized stone, knocked the opponent unconscious, and then went up and killed him with a knife.
Hobert used the "Spirit Wine Glass" to communicate with the "Mentor of Disorder," confirming their base and that there were only six Sequence 8s and two Sequence 9s in the base now.
After collecting the Beyonder characteristics and magical items, Hobert was about to use "Travel" to wipe out the opponent when he suddenly had an idea and used "Travel" to come to the "Hippopotamus".
The "Hippopotamus" was very crowded, the cabins were full of makeshift beds on the floor, and snores rose and fell.
Seel's status was different now, and he slept alone in the previous cabin.
Hobert appeared in front of him and shook him awake: "Call Albert to the deck, I'll take you to see the world."
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